Tuesday, September 30, 2008

A Joke Gone Wrong

I often receive text messages the content of which range from purely spiritual to downright obscene depending on the source. I, in turn, save the inspirational ones and forward the funny ones.

One time, I forwarded a nasty joke to someone who regularly sent me inspirational quotes. It went back to me seconds later with a sentence written in bold letters added: NEVER SEND ME A MESSAGE LIKE THIS NEXT TIME. 'Til now, I never have the chance of knowing whether she still reads my other messages because her number is always "out of coverage area". That was a case of a joke gone wrong.

James Ogilvy, in his book Living without a Goal: Finding the Freedom to Live a Creative and Innovative Life, profoundly explains what happens when humor gets out of hand and what is to be done about it.

Now for the bad news that follows from De Saussure's liberation of symbols from nonarbitrary tethers things. Evil is inevitable because its source is to be found among the most innocent. The origin of evil is to be found in the play of innocents, in the joke gone wrong. The origin of evil is to be found in play and teasing and joking around. Sometimes the naughty slides down toward decadence. The playful teasing that could be an act of love becomes instead a step toward depravity.

A joke, in order to be a joke, always requires duplicity, some sort of double entendre, some play on words or switch of context that places an entirely different significance on the punch line. In every piece of humor there is always some sort of doubling. To the extent that play involves or is like humor, like playing a joke on someone, then it is intrinsically the case that the joke can be misunderstood. Unless it is genuinely and successfully ambiguous to begin with, it cannot be a good joke. But the line between a good joke and a bad joke is often very fine.

This structure of humor and play predetermines the inevitability of play going wrong sooner or later. And as soon as the joke goes wrong, as soon as someone doesn't get the joke, doesn't take it in fun, then an injury has been committed, to which there may be a response in kind, then a further reaction, then reprisals, then revenge, then recriminations, then yet crueler revenge... and by then anything can happen, even evil. And it all started because of a joke. "I really didn't mean to hurt you," one protests. "It was only a joke...." But the seeds of evil have already been sown.

Finding the origin of evil in the play of innocents is bad news because it means we can never eradicate evil once and for all. The seeds of evil lie ready to sprout in every discourse, in every set of symbolic relationships that allows itself to reach outside the narrowly literal.

Literalism seemed appropriate in an industrial-material order of things rather than signs. Not all that glitters is gold, and it pays to determine the difference between 14-karat and 18-karat purity. In the symbolic order things are not always so definitive. But as soon as literalism allows an inch to allegory, metaphor, irony or any of the other rhetorical tropes, evil can arise when someone fails to appreciate the playfulness of a literary device. If you don't get the joke, if the second level of a double meaning never occurs to you and you go ahead blindly accepting the first as the entirety of my intention, then you fail to understand my true intentions. And the consequence of your failure to understand my true intention means that you will attribute to me some intention that changes the meaning of my acts in your eyes.

This entire dynamic can be laid at the doorstep of the Semiotic Gambler. It's his doing, it's his fault. The moment you enter the semiotic realm, the moment material things become signs and sprout another level of meanings that have nothing to do with their physical shapes as things, then you've given the Semiotic Gambler an opportunity to fiddle around with those meanings in ways that have little to do with the innocent ways of physical necessity.

What can we do to keep play from turning evil? Turn play into games with rules. Don't just challenge their gang to see whether your gang can get the coconut between the palm trees, no holds barred. Create some rules - like the rules of soccer and football - so that you don't kill each other in the course of having fun. That way we sublimate play into a more structured environment. In a game, the range of possible intentions is sufficiently circumscribed so that, even where duplicity remains crucial - the athlete's feint in one direction before going in another - the range of possible interpretations does not include defamation, torture, heartbreak or murder of the other competitor.

Thursday, September 18, 2008

Tinkering with HTML Codes

It all started when unintentionally I saw online someone's elegantly designed web page. How did he do it? I wondered. When asked about this, a colleague told me that knowledge of HTML codes is so essential in creating one.

That's why I blog. To learn the use of HTML codes found in tutorials. At first it seemed difficult but lately I've realized that it's not after all. Tinkering with the various codes is an amusing way to master them.

Below, with the use of MARQUEE code, is Kipling's "IF", one of my favorite poems.

If you can keep your head when all about you are losing theirs and blaming it on you, If you can trust yourself when all men doubt you but make allowance for their doubting too, If you can wait and not be tired by waiting, or being lied about, don't deal in lies, or being hated, don't give way to hating, and yet don't look too good, nor talk too wise: If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster and treat those two impostors just the same; If you can bear to hear the truth you've spoken twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build 'em up with worn-out tools: If you can make one heap of all your winnings and risk it all on one turn of pitch-and-toss, and lose, and start again at your beginnings and never breath a word about your loss; If you can force your heart and nerve and sinew to serve your turn long after they are gone, and so hold on when there is nothing in you except the Will which says to them: "Hold on!" If you can talk with crowds and keep your virtue, or walk with kings--nor lose the common touch, If neither foes nor loving friends can hurt you; If all men count with you, but none too much, If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it, and--which is more--you'll be a Man, my son!

Monday, September 15, 2008

Clean Hands Save Lives

That's the theme of the first ever Global Handwashing Day, slated on October 15, 2008, exactly a month from now. The event for which at least 20 countries are expected to participate will bolster UN's call for better hygiene through practice of handwashing with soap.

A section of the Planner's Guide that has been issued is about the five facts about handwashing with soap. These fundamental five are as follows:

  1. Washing hands with water alone is not enough.
  2. Handwashing with soap can prevent diseases that kill millions of children every year.
  3. The critical moments for handwashing with soap are after using the toilet or cleaning a child and before handling food.
  4. Handwasing with soap is the single most cost-effective health intervention.
  5. Social marketing approaches that center on the potential handwasher and his or her specific motivations are more effective than traditional diseased-focused approaches.

Thursday, September 11, 2008

What My Playing Cards Tell about My Future

Blogthings.com offers various tests that anyone online may want to try. Questions asked range from extremely trivial, such as What number are you? to highly intriguing, such as What gender is your brain?.

This is the result of The Playing Card Test I answered.






What Your Playing Cards Tell About Your Future



Right now you are focused on your internal emotions, including a bit of pain and suffering.

Your emotions are currently tied to success. You've either had some unexpected success or an unexpected lack of success.

Your closest friend always can cheer you up... whether it's through flattery, funny stories, or simply just being there.

The near future will bring a new competitor or rival - in business or love. This person may seem like a friend at first.

Beware of a cruel woman who will first befriend you and then betray you.




Speaking of cards, I've read that the present deck of 52 playing cards originated in France in the 14th century. The suits depict the different classes of French society. Hearts represented the church; spades, the army; diamonds, the merchants; and clubs, the peasants and farmers.

Wednesday, September 10, 2008

Don't Read This

Don't you know that, in an online survey which asked "Are you aware of a coworker trying to make you look bad or sabotage your work in the last year?", almost 75 % of the respondents replied "yes"?

The complete article can be found here.

Tuesday, September 9, 2008

Thursday, September 4, 2008

Taking Time to Write

When I was still an undergrad, I abhorred writing. I never got excellent or superior marks on subjects where professors required term papers and assessed students through essays. Simply not being good at it, I thought I could dodge it at all times. But I was wrong. Last May, when I finally decided to start working on my thesis' manuscript for the preliminary defense, I was left with no other choice but do it. The problem with voracious readers is they can clearly distinguish good from bad writing. Being one, I tried my best that it would be something worth reading. The manuscript was finished after seven revisions. The result wasn't bad but it wasn't that good either. Last July, I was done with the preliminary defense and now hope that I could have the final defense before this academic year ends.

Having realized how important writing is and hoping that I'm not yet too old to learn its rudiments, I've bought and read books on it. The list includes Zinsser's On Writing Well, Landy's Seven Rules for Writers, Waddell's The Art of Styling Sentences, Levy's Rhethoric in Thought and Writing, and Carillo's English Plain and Simple.